MODO I Dmitry Bersenev - Modollama 1.3.0 for Modo 601 to 16.X

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Hi everyone.

I upload the Kit of Dmitry Bersenev because it is still available on his own website but it wasn't updated since 2014.

This release 1.3.0 is compatible from Modo 601 to 16.X and the maximum amount of iteration for the Smart Triangulation have been maxed out to 64.

(To keep it alive for everyone who search for it, i decided to host it here, in order to preserve it  to be deleted in the void of the web. i got the agreement of Dmitry Bersenev.)

Again a Huge thanks to him for this Kit that i've used over the years. I've especially used it for the Clean Smart Triangulation, but there is more tools in it.

For every greetings, please give him a little message via Linked or Twitter.


Refer to the Readme in the Archive.

Copy "modollama" folder to your user folder


Compatible from Modo 601 to 16.X


- Geometry -

Smart Triangulation

The script divides the selected polygons into triangles or all if no selection.

When it tries to keep the edges of the situation more adequately.

Only works in the selection of polygons.

To get more evenly spaced triangles and a more uniform triangulation without long and thin triangle, higher the Iteration a bit. It's slower than Modo triple, but the result is better.


Скрипт бьет на треугольники выделенные полигоны, или всё если ничего не выделено.

При это положение рёбер старается сохранить более адекватное.

Работает только в режиме выделения полигонов.


Cut into pieces mesh (must be closed).

As the centers of the chunks may be used vertices not belonging to polygons.


Режет на куски меш (должен быть замкнутым).

В качестве центров осколков могут быть использованы вертексы не принадлежащие полигонам.

- UV -

Bake Locators to UV

Bake procedural texture locators in to the UV map.

UV map is taken first on the list if there is none, it will be created.

Projections type support: Cubic, Planar, Spherical, Cylindrical.


Скрипт запекает процедурные текстурные локаторы в UV карту.

UV карта берётся первая по списку, если такой нет, она создастся.

Поддерживаются режимы проекций: Cubic, Planar, Spherical, Cylindrical.

Fit UV Island

Align UV vertices, based on close UV unselected geometry.


Выравнивает UV выделенных поликов по ближайшим UV невыделенной геометрии.

I want this!
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