Hi everyone !
Here is a new update to celebrate 2021 with huge stuff for Marmoset Livelink.
Have a good week, take care.
SMONSTER Club Members can get the update here.
SMONSTER (Kit Only) Owners can get the update here.
I'd appreciate a lot if you (owners) can give your Stars Rating over SMONSTER via your library page.
Fast demo video of rev 314.
rev 345 - 2021/01/18
Marmoset Toolbag LiveLink:
- Automatic Bake at data load.
- Automatically close Marmoset after Bake is finished
- Automatically save a Marmoset Scene file as backup of the current Data processed
- Bugfix on Bake File Output that was asking to user to create the file.
- Added Item Index Style Prefs to be sure the Marmoset and Bake Renaming will work by using Underscore system.
- Now 4 Output File format type are supported ( PSD , JPG , TGA, PNG )
- Now Posibility to define your own Baked File Name Prefix for the bakes.
- Baked File Name Prefix Presets:
- 3 Presets available and more to come. (SMOLUCK / Substance Painter Default / Vladimir Leleiva)
- Now Ability to define your Normal Map workflow. OpenGL to DirectX or OpenGL to OpenGL
- Added a new command: Unwrap_By_SharpEdge to quickly unwrap buildings an other man made props.
- Get back the Senemodo Supertaut piemenu on Ctrl+Alt + L if you have this kit.
- Added cleanup function smo.Cleanup.ConvertItemIndexStyleSceneWise and updated smo.Cleanup.FullAutoCleanup to support it.