Profile PictureFranck Elisabeth

Hi. everyone. Goals: I’m dedicated to bring real-time experiences of your products and pieces of art to new high. Focusing on improving your production pipeline for both Games and Industry field, through Digital Data Asset Ingestion via automation, high quality hand crafted Kit | Plugins | Add-on solutions for your creators. Drive an end to end management of the complete creative process, to refine the solutions for your Art team to Engineer Devs team needs. Bio: I’ve lived in South Korea with my family for about 15 years, and now back in France, married and dad. Actually I’m HMI Design Engineer @ Renault Group Design Team Career: In the past I've worked as: Senior Technical Artist @ Unity Technologies 3D Lead Artist / Props / Environment @ Metavu | Extriple | Apportmedia (EDISER Group) I'm also a PixelFondue Contributors and a Python Kit Plugin developer I’m open for new opportunities in 3D Digital Content creation for a wide range of fields, such as Automotive / Games / Product Design / Serious Gaming / Luxury Design. I have about 20 years extensive knowledge of Unity | Modo | Substance Suite | Maya | RizomUV | Marmoset | Houdini | PiXYZ I’ve worked on various projects from real time content to Rendering, VR/MR/AR PC Experience to Mobile Apps, Product Design, History Preservation, IOT , Photogrammetry, Smart City, Smart Factory, for Industry leaders clients in Automotive, Aeronautics, Aerospace, Ship Building, Luxury, Military, Electronics, Chemical or even Heavy Industries. I like a lot Procedural Modeling, as well as Developing Artist friendly tools, for a variety of different software with Python Scripting. Here are some of my links in case you’d be interested by my profile and wish to review it. Kind regards, Franck

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