Hi. everyone. Goals: I’m dedicated to bring real-time experiences of your products and pieces of art to new high. Focusing on improving your production pipeline for both Games and Industry field, through Digital Data Asset Ingestion via automation, high quality hand crafted Kit | Plugins | Add-on solutions for your creators. Drive an end to end management of the complete creative process, to refine the solutions for your Art team to Engineer Devs team needs. Bio: I’m living in South Korea with my family since 14 years. I’m 43 years old Dad / French / Senior Tech Artist @ Unity Technologies / Props / Environment Artist / PixelFondue Contributors / Python Kit Plugin developer. I’m looking for new opportunities in Games / Product Design / Serious Gaming / Luxury Design. I’m a 3D Artist with 20 years extensive knowledge of Modo | Substance Suite | Maya | RizomUV | Marmoset | Unity | Houdini | PiXYZ (the CAD solution for Real Time by Unity). Career I’ve worked on various projects from real time content to Rendering, VR/MR/AR PC Experience to Mobile Apps, Product Design, History Preservation, IOT , Photogrammetry, Smart City, Smart Factory, for Industry leaders clients in Automotive, Aeronautics, Aerospace, Ship Building, Luxury, Military, Electronics, Chemical or even Heavy Industries. I like a lot Procedural Modeling, as well as Developing Artist friendly tools, for a variety of different software with Python Scripting. Here are some of my links in case you’d be interested by my profile and wish to review it. Kind regards, Franck
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